team behavior
Socratic: Enhancing Human Teamwork via AI-enabled Coaching
Seo, Sangwon, Han, Bing, Harari, Rayan E., Dias, Roger D., Zenati, Marco A., Salas, Eduardo, Unhelkar, Vaibhav
Coaches are vital for effective collaboration, but cost and resource constraints often limit their availability during real-world tasks. This limitation poses serious challenges in life-critical domains that rely on effective teamwork, such as healthcare and disaster response. To address this gap, we propose and realize an innovative application of AI: task-time team coaching. Specifically, we introduce Socratic, a novel AI system that complements human coaches by providing real-time guidance during task execution. Socratic monitors team behavior, detects misalignments in team members' shared understanding, and delivers automated interventions to improve team performance. We validated Socratic through two human subject experiments involving dyadic collaboration. The results demonstrate that the system significantly enhances team performance with minimal interventions. Participants also perceived Socratic as helpful and trustworthy, supporting its potential for adoption. Our findings also suggest promising directions both for AI research and its practical applications to enhance human teamwork.
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Hierarchical Imitation Learning of Team Behavior from Heterogeneous Demonstrations
Seo, Sangwon, Unhelkar, Vaibhav
Successful collaboration requires team members to stay aligned, especially in complex sequential tasks. Team members must dynamically coordinate which subtasks to perform and in what order. However, real-world constraints like partial observability and limited communication bandwidth often lead to suboptimal collaboration. Even among expert teams, the same task can be executed in multiple ways. To develop multi-agent systems and human-AI teams for such tasks, we are interested in data-driven learning of multimodal team behaviors. Multi-Agent Imitation Learning (MAIL) provides a promising framework for data-driven learning of team behavior from demonstrations, but existing methods struggle with heterogeneous demonstrations, as they assume that all demonstrations originate from a single team policy. Hence, in this work, we introduce DTIL: a hierarchical MAIL algorithm designed to learn multimodal team behaviors in complex sequential tasks. DTIL represents each team member with a hierarchical policy and learns these policies from heterogeneous team demonstrations in a factored manner. By employing a distribution-matching approach, DTIL mitigates compounding errors and scales effectively to long horizons and continuous state representations. Experimental results show that DTIL outperforms MAIL baselines and accurately models team behavior across a variety of collaborative scenarios.
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Impact of Relational Networks in Multi-Agent Learning: A Value-Based Factorization View
Findik, Yasin, Robinette, Paul, Jerath, Kshitij, Ahmadzadeh, S. Reza
Effective coordination and cooperation among agents are crucial for accomplishing individual or shared objectives in multi-agent systems. In many real-world multi-agent systems, agents possess varying abilities and constraints, making it necessary to prioritize agents based on their specific properties to ensure successful coordination and cooperation within the team. However, most existing cooperative multi-agent algorithms do not take into account these individual differences, and lack an effective mechanism to guide coordination strategies. We propose a novel multi-agent learning approach that incorporates relationship awareness into value-based factorization methods. Given a relational network, our approach utilizes inter-agents relationships to discover new team behaviors by prioritizing certain agents over other, accounting for differences between them in cooperative tasks. We evaluated the effectiveness of our proposed approach by conducting fifteen experiments in two different environments. The results demonstrate that our proposed algorithm can influence and shape team behavior, guide cooperation strategies, and expedite agent learning. Therefore, our approach shows promise for use in multi-agent systems, especially when agents have diverse properties.
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning
Seo, Sangwon, Han, Bing, Unhelkar, Vaibhav
Effective human-human and human-autonomy teamwork is critical but often challenging to perfect. The challenge is particularly relevant in time-critical domains, such as healthcare and disaster response, where the time pressures can make coordination increasingly difficult to achieve and the consequences of imperfect coordination can be severe. To improve teamwork in these and other domains, we present TIC: an automated intervention approach for improving coordination between team members. Using BTIL, a multi-agent imitation learning algorithm, our approach first learns a generative model of team behavior from past task execution data. Next, it utilizes the learned generative model and team's task objective (shared reward) to algorithmically generate execution-time interventions. We evaluate our approach in synthetic multi-agent teaming scenarios, where team members make decentralized decisions without full observability of the environment. The experiments demonstrate that the automated interventions can successfully improve team performance and shed light on the design of autonomous agents for improving teamwork.
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Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Lucey, Patrick (Disney Research Pittsburgh) | Bialkowski, Alina (Queensland University of Technology and Disney Research Pittsburgh) | Carr, Peter (Disney Research Pittsburgh) | Foote, Eric (Disney Research Pittsburgh) | Matthews, Iain (Disney Research Pittsburgh)
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals (i.e. point-level), a library of successful and unsuccessful plans of a player can be learnt over time. Given the relative strengths and weaknesses of a player’s plans, a set of proven plans or tactics from the library that characterize a player can be identified. For low-scoring, continuous team sports like soccer, such analysis for multi-agent teams does not exist as the game is not segmented into “discretized” plays (i.e. plans), making it difficult to obtain a library that characterizes a team’s behavior. Additionally, as player tracking data is costly and difficult to obtain, we only have partial team tracings in the form of ball actions which makes this problem even more difficult. In this paper, we propose a method to overcome these issues by representing team behavior via play-segments, which are spatio-temporal descriptions of ball movement over fixed windows of time. Using these representations we can characterize team behavior from entropy maps, which give a measure of predictability of team behaviors across the field. We show the efficacy and applicability of our method on the 2010-2011 English Premier League soccer data.
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Agent Assistants for Team Analysis
Tambe, Milind, Raines, Taylor, Marsella, Stacy
With the growing importance of multiagent team-work, tools that can help humans analyze, evaluate, and understand team behaviors are also becoming increasingly important. To this end, we are creating isaac, a team analyst agent for post hoc, offline agent-team analysis. ISAAC'S novelty stems from a key design constraint that arises in team analysis: Multiple types of models of team behavior are necessary to analyze different granularities of team events, including agent actions, interactions, and global performance. These heterogeneous team models are automatically acquired by machine learning over teams' external behavior traces, where the specific learning techniques are tailored to the particular model learned. Additionally, ISAAC uses multiple presentation techniques that can aid human understanding of the analyses. This article presents ISAAC'S general conceptual framework and its application in the RoboCup soccer domain, where ISAAC was awarded the RoboCup Scientific Challenge Award.